Complete each mission to summon and defeat the Warden.
72° · Armor tier 0 · CLEAR SKY
Gather any 12 wilderness resources · 0 / 12 · 150s · reward 260
Craft with V · cast/catch with G · cook with J
EXPEDITION FIELD GUIDEOpen guide ↓
Build a woodland cabin, stand beside its door, and press I. Sleep until dawn with O, repair gear with 1, store half your pack with 2, or retrieve the persistent chest with 3.
Choose Free Build before entering for a peaceful creative world with unlimited materials. Place cabins, walls, benches, gardens, lanterns, firepits, and sculptures. Your structures save automatically.
There is no world edge. New procedural regions, ponds, biomes, and resources stream in as you travel. Harvested nature regrows over time.
Gather the starter materials, build shelter, craft a spear and armor, survive three night waves, then defeat the Warden on Dawn 4.
Hunger and hydration fall over time. Sprinting and the Ember Marsh drain water faster. Stand near a pond and press K to drink.
Craft a stone hatchet with Z to double wood yields. Craft a mining pick with X to double stone, ore, and crystal yields.
The normal view uses smooth natural shapes and lighting. Turn on Pixel Mode in the header for a chunky low-resolution expedition.
Verdant Wilds are balanced. Frosted Ridge drains warmth. Ember Marsh overheats you. Crystal Badlands contain valuable materials.
Craft the Wildline Rod with V. Find a blue pond, press G to cast, wait for the bright BITE warning, then press G again before it disappears. Cook beside a campfire with J.
Cabins provide complete indoor safety. Campfires restore warmth and stamina. Level 3 pulse turrets automatically attack nearby creatures and can help defeat the boss.